TRAINERALEXIS
PUBLIC GUIDEOPEN PDF ↗

TRAINER ALEXIS REFERENCE EDITION

ORIGINAL
MENTOR GUIDE.

The complete child-first soccer playbook, rebuilt as a beautiful, field-friendly reading experience.

8
FLEXIBLE STAGES
45
MINUTE SESSIONS
1–3
SESSIONS AS NEEDED
Trainer Alexis high-fives a young soccer player on a community field.
JOY FIRST · ONE CLEAR CUE · FINISH ON A WIN

RICH HTML EDITION

Converted from the original DOCX · adapted from weeks to flexible stages
8 STAGES

TRAINER ALEXIS’S

SOCCER MENTOR
PLAYBOOK

How to coach a 6-year-old beginner

An eight-stage, one-on-one plan built around joyful games, simple skills, clear boundaries, and a child-first coaching style.

Generated illustration of a teenage soccer mentor high-fiving a young player

8 STAGES

45-MINUTE SESSIONS

SIZE 3 BALL

PARENT PRESENT

THE MISSION: Help her love the ball, trust herself, learn the basics, and leave every session asking when she can play again.

Created July 2026

Research-informed. Parent-supervised. Designed for practical use on the field.

START HERE

What this guide is trying to accomplish

At six, “prep for soccer” means confidence, coordination, ball familiarity, and joy — not tactics, conditioning, or pressure.

THE BEST TEST OF A SESSION: Did she smile? Did she touch the ball a lot? Did she learn one small thing? Does she want to come back?

Realistic outcomes across eight stages

BALL CONFIDENCE

Dribbles without being afraid of mistakes

Stops the ball on command

Uses both feet naturally, without being forced

BASIC CONTROL

Keeps the ball reasonably close in open space

Changes direction with a simple turn

Looks up for a gate, target, or goal

PASSING + SHOOTING

Uses the inside of the foot for a short pass

Receives a rolling ball with a softer touch

Strikes toward a target with balance

PLAYER HABITS

Tries again after a miss

Understands “ball, goal, space”

Can play a simple 1v1 safely and happily

How to use the plan

1

Run one to three coached sessions as schedules allow — Each session is 45 minutes. An optional second session should repeat favorite games rather than add more instruction.

2

Read only the stage you need — Bring the field-side page or take a phone screenshot. Trainer Alexis should not be reading paragraphs while the child waits.

3

Keep one main teaching point — Every stage has one “one thing to teach.” If the child remembers that one idea, the session worked.

4

Adapt to the child in front of you — A six-year-old may be brave in one session and hesitant in the next. Make the game easier before giving another correction.

5

Let the parent know the win — After each session, share one success, one favorite game, and one simple focus for next time.

Research basis: U.S. Soccer’s 4v4 grassroots guidance emphasizes fun, safety, developmentally appropriate environments, player-centered coaching, and Play-Practice-Play. [1]

NON-NEGOTIABLES

Safety and boundaries

Trainer Alexis is the soccer mentor. A responsible adult remains present and responsible for the child, the environment, medical decisions, and emergencies.

Safety checklist for individual youth soccer training

Use adult-level safeguards even though the trainer is also a minor

At least one responsible adult — ideally the six-year-old’s parent or guardian — stays on-site, in sight, and able to interrupt the session.

All scheduling, changes, payments, photos, and messages go through parents or guardians. Trainer Alexis should not privately message the six-year-old.

No rides, private indoor spaces, locker-room situations, changing help, massage, or injury treatment. Get the parent immediately.

Get written parent permission before the first session. Allow the parent to observe every minute. Follow any club, league, facility, or state rules that are stricter.

No photos or video unless the parent has clearly approved them. Never post the child publicly without specific parent permission.

Stop play immediately when...

HEAD OR BODY IMPACT

Headache, dizziness, nausea, confusion, balance trouble, unusual behavior, or “I don’t feel right” means stop and get the adult. Do not return that session. [7]

WEATHER TURNS

At thunder or lightning, leave the field for a safe building or vehicle. Outdoor activity resumes only 30 minutes after the last thunder or flash. [8]

PAIN CHANGES

Sharp pain, limping, swelling, breathing trouble, chest pain, or a child who suddenly looks unwell means stop. The adult decides next steps.

ATTENTION IS GONE

A tired, upset, overheated, or overwhelmed six-year-old is finished learning. Shorten the session without guilt.

UNDERSTAND THE PLAYER

What a six-year-old is actually like

The fastest way for a good teenage player to become a bad youth coach is to expect a six-year-old to think, move, or focus like a teenager.

i

IMPORTANT: At this age the ball is still a toy, attention shifts quickly, movement skills are developing, and the child often thinks “my ball” before “our team.” That is normal.

ATTENTION

Use brief directions

Demonstrate instead of explaining

Change activities every 5–9 minutes

Give only one cue at a time

MOVEMENT

Expect awkward turns and balance changes

Use running, hopping, skipping, and stopping inside games

Build recovery breaks into the session

EMOTIONS

Correct gently

Never embarrass or compare

Celebrate effort and brave attempts

Finish with a success she can feel

SOCCER THINKING

No formation lectures

No position specialization

Dribbling and ball comfort come first

Simple choices: go, stop, turn, pass, shoot

The practical rules for Trainer Alexis

Talk for 20 seconds or less, then get the ball moving.

Use a story or challenge: puppy ball, treasure, gates, shark, castle, escape.

Offer two choices instead of asking an open-ended question: “Pink game or blue game?”

Do not correct every touch. Pick one detail, praise what changed, and move on.

End an activity while she still likes it. Six joyful minutes beats fifteen forced minutes.

Never punish with running, push-ups, or taking away the ball.

What not to teach yet

NO HEADING

NO SLIDE TACKLES

NO FITNESS BLOCKS

NO TACTICS LECTURE

U.S. Youth Soccer prohibits players age 10 and under from heading the ball in matches and organized training. Keep every ball away from the child’s head and do not add “fun” heading games. [6]

U.S. Youth Soccer’s coaching manual advises brief directions, short activities, frequent water breaks, a 45-minute limit, and a ball available to every U-6 player. [2]

BEFORE THE FIRST SESSION

Equipment, field setup, and adult preparation

Keep the setup small. More space and more equipment do not make a better session.

PLAYER GEAR

Size 3 soccer ball [3]

Shin guards — safest default for the whole session

Athletic shoes or properly fitted cleats

Water bottle, weather-appropriate clothing, sunscreen

COACH GEAR

8–12 disc cones in 3–4 colors

Two pop-up mini goals or four cones for goals

One spare size 3 ball

Phone/timer kept with the adult, not used while coaching

SAFETY GEAR

Adult-held first-aid kit

Emergency contact and medical notes

Any child medication stays with the parent

Anchored goals only — never hang or climb

GOOD TRAINING SPACE

Flat grass or safe turf

Public and visible

No holes, glass, standing water, or hard obstacles

Enough shade or a nearby safe shelter

Simple 1-on-1 field

Use a rectangle about 10 x 15 yards for most games. Make it smaller when the ball runs away too often; make it larger when the child cannot find space. Cone goals should be 3–5 feet wide. This is a training adaptation — not an official match field.

SMALL BOX

10 x 15 yards
Most dribbling + 1v1 games

CONE GOALS

3–5 feet wide
Two goals create choices

WATER EDGE

Bottles outside play
Adult stays in view

Five-minute adult check before play

Parent confirms allergies, asthma, recent injuries, medical limitations, emergency contact, and whether the child has played before.

Adult checks weather, field hazards, goal stability, footwear, shin guards, jewelry, and ball pressure.

Trainer Alexis explains the session in one sentence: “We will play games with the ball for about 45 minutes, and you can take a break anytime.”

Child chooses a cone color or game name. That tiny choice helps create ownership.

U.S. Soccer’s 4v4 standards use a size 3 ball, require shin guards for games, remove goalkeepers, and prioritize a fun and safe environment. [3]

HOW TRAINER ALEXIS SHOULD COACH

Play first. Teach one thing. Play again.

This is a one-player adaptation of U.S. Soccer’s Play-Practice-Play idea: let the child experience the game, add a small teaching point, then return to a game where she can use it. [1]

The five-part coaching loop

1

SHOW — Demonstrate once at child speed. Stand beside her, not ten yards away.

2

SAY ONE CUE — Use a short phrase: “tiny touches,” “freeze it,” “plant beside it,” or “body between.”

3

LET HER TRY — Give several attempts before talking again. Do not narrate every touch.

4

PRAISE SOMETHING TRUE — Name the behavior: “You looked up before the gate,” not just “good job.”

5

PLAY ON — Turn the skill into a race, story, target, or 1v1. Soccer is the teacher.

Language that works

SAY THIS

AVOID THIS

“Try it your way first.”

“No, that’s wrong.”

“Can you keep the ball close like a puppy?”

“Control the ball better.”

“I saw you try again.”

“You should know this.”

“One change: plant beside the ball.”

A list of four corrections.

“Water, then pink game or blue game?”

“Why aren’t you listening?”

“What was your favorite part?”

A post-session lecture.

WHEN SHE MISSES: Do not perform a technical autopsy. Say “brave try,” give one cue only if needed, and restart quickly.

SESSION ZERO

The first meeting and no-pressure baseline

The goal is not to test or rank her. Trainer Alexis is quietly learning what the child enjoys, what feels hard, and how much instruction she can handle.

15-minute parent conversation

What does the parent mean by “prep for soccer” — confidence, first team experience, tryout readiness, fitness, or basic skills?

Has she played before? What does she love or avoid? Is she afraid of the ball or of making mistakes?

Any allergies, asthma, recent injuries, sensory needs, attention needs, medications, or restrictions?

Who will be the adult present every session? Where will sessions happen? What is the lightning/heat backup plan?

Agree that success is participation and progress — not turning a six-year-old into a travel player across the eight stages.

Quiet baseline games

TIME

ACTIVITY

HOW TO RUN IT

3 min

Free ball play

Say: “Show me what you like to do with the ball.” Watch comfort, dominant foot, and imagination. Do not correct.

4 min

Dribble + stop

Place two cone gates. Ask her to dribble to a gate and freeze the ball. Watch touch size and balance.

3 min

Roll + pass

Roll the ball from 5–7 feet. Ask her to stop it and pass it back. Watch whether she uses the toe or inside.

3 min

Shoot at a cone goal

Let her choose the distance. Watch balance, target awareness, and whether she enjoys scoring.

2 min

Favorite replay

Ask which game she wants one more time. Her choice tells you what motivates her.

Record observations without labeling the child

WRITE

“Ball often gets 5–8 feet away”

“Smiles during shooting”

“Needs a demo more than words”

“Stops with sole after two tries”

DO NOT WRITE

“Bad dribbler”

“Not athletic”

“Doesn’t listen”

“Weak left foot”

PARENT UPDATE EXAMPLE: “She loved shooting and was comfortable trying things. Next week we’ll work on smaller dribbling touches and stopping the ball. Her favorite game was the two-goal race.”

EVERY SESSION

The repeatable 45-minute structure

Predictability helps the child feel safe. The games change; the rhythm stays familiar.

Timeline showing a 45-minute youth soccer training session

Why this structure works

It begins with play instead of a lecture.

It alternates active blocks with two short water/choice resets.

It repeats the stage skill in different games instead of drilling one exercise too long.

It ends with a game and a positive memory, not conditioning.

It keeps the coached session within the 45-minute U-6 guidance in the U.S. Youth Soccer manual. [2]

2

OPTIONAL SECOND SESSION: Repeat the two favorite games and the final 1v1. Do not race ahead to next stage’s skill. Repetition is learning.

THE PLAN

Eight stages at a glance

The sequence moves from comfort to control, then adds passing, shooting, defending, and simple decisions.

Eight-week soccer development roadmap

The rule for progression

Move forward when the child can play the game with confidence — not when the technique is perfect. If a week feels hard, repeat it. If she already has the skill, make the game more interesting before making it more technical.

MAKE IT EASIER

Wider gates

Shorter distance

Coach walks instead of defends

More time and fewer rules

Let the child score first

MAKE IT HARDER

Narrower gates

Add a color or direction choice

Use the non-preferred foot naturally

Coach adds light pressure

Ask for a turn before scoring

!

DO NOT SKIP TO ADVANCED WORK: A six-year-old who can dribble, stop, turn, look up, and enjoy 1v1 has a better foundation than one who memorizes positions or performs cone tricks without understanding the game.

STAGE 1

BALL FRIEND

Comfort with the ball, stopping on command, and enjoying the first session.

Generated illustration for Stage 1: BALL FRIEND

1

THE ONE THING TO TEACH: Tiny touches when moving; sole of the foot to freeze the ball.

SUCCESS LOOKS LIKE: She moves with the ball willingly, can stop it on “red,” and finishes feeling successful.

45-minute session plan

TIME

ACTIVITY

HOW TO RUN IT

3 min

Hello + choice

Check shoes, shin guards, water, and mood. Let her choose the first cone color.

5 min

Free Ball Explorer

“Show me three ways to move the ball.” Copy one of her ideas. No corrections.

7 min

Traffic Lights

Green = dribble, yellow = tiny slow touches, red = stop with sole and look at Trainer Alexis.

7 min

Body-Part Freeze

Dribble; on “freeze,” stop the ball. Then touch it with knee, elbow, or one foot before restarting.

2 min

Water + reset

Ask: “Treasure game or goal game first?”

8 min

Treasure Island

Scatter cones. Dribble to a cone, stop the ball, pick up one treasure, and bring it home.

10 min

1v1 to Two Gates

Trainer Alexis walks and gives space. The child scores by dribbling through either gate. Restart quickly.

3 min

High-five recap

Ask her favorite game. Name one true win. Give the home quest.

STAGE 1 VISUAL SETUP

Stage 1BALL FRIEND — field card

Comfort with the ball, stopping on command, and enjoying the first session.

Stage 1 drill diagram: BALL FRIEND

COACH CUES

“Tiny touches.”

“Freeze it with your foot.”

“Ball close, eyes up.”

MAKE IT EASIER

Use a larger area

Call only green and red

Trainer Alexis does not defend

MAKE IT HARDER

Add yellow speed

Require a stop before scoring

Call a cone color after she starts

WATCH FOR

Do not grab or reposition her foot

Avoid kicking balls toward her

Keep the first 1v1 very easy

5-MINUTE HOME QUEST: For one favorite song, dribble around five safe objects with a parent nearby. Stop the ball whenever the music pauses.

?

TRAINER ALEXIS’S REFLECTION: Did she choose to keep playing? Which word worked best: stop, freeze, or red?

STAGE 2

GATE EXPLORER

Closer dribbling touches, changing speed, and keeping the ball within reach.

Generated illustration for Stage 2: GATE EXPLORER

2

THE ONE THING TO TEACH: Touch the ball softly enough to take the next touch without chasing it.

SUCCESS LOOKS LIKE: She dribbles through gates with fewer runaway touches and can speed up or slow down on purpose.

45-minute session plan

TIME

ACTIVITY

HOW TO RUN IT

3 min

Hello + favorite replay

Repeat 60–90 seconds of her favorite Stage 1 game.

7 min

Gate Explorer

Build 5–6 colored cone gates. She earns a point each time she dribbles through a new gate.

7 min

Puppy Ball

The ball is a puppy: close enough to stay with her, not trapped under her feet. Change walking to jogging.

2 min

Water + reset

Ask which gate color is easiest and which is funniest.

8 min

Cone-Weave Adventure

Use only 3–4 cones. Curve around them; do not demand a perfect slalom.

8 min

Race the Coach

Child gets a big head start to a gate. Trainer Alexis uses her weak foot or moves at a walk.

7 min

1v1 to Two Gates

Child attacks either goal. Trainer Alexis defends only the middle and lets success happen often.

3 min

Recap

Praise one moment where the ball stayed close. Home quest.

STAGE 2 VISUAL SETUP

Stage 2GATE EXPLORER — field card

Closer dribbling touches, changing speed, and keeping the ball within reach.

Stage 2 drill diagram: GATE EXPLORER

COACH CUES

“Touch, step, touch.”

“Can you change speed?”

“Keep it close enough to turn.”

MAKE IT EASIER

Make gates 4 feet wide

Walk instead of jog

Remove the defender

MAKE IT HARDER

Gate must be a new color

Add a stop inside each gate

Call a second gate late

WATCH FOR

Do not make cone lines too long

Do not demand both feet every touch

If she chases constantly, shrink speed before space

5-MINUTE HOME QUEST: Set up two shoe gates 6–8 feet apart. Dribble through one, turn, and return for three minutes.

?

TRAINER ALEXIS’S REFLECTION: Was the ball closer because of softer touches or because the area was smaller?

STAGE 3

ESCAPE ARTIST

Pullback turns, inside cuts, and changing direction away from pressure.

Generated illustration for Stage 3: ESCAPE ARTIST

3

THE ONE THING TO TEACH: Put the sole on top, pull the ball back, turn the body, and take three quick escape steps.

SUCCESS LOOKS LIKE: She can use at least one simple turn in a game instead of running straight into pressure.

45-minute session plan

TIME

ACTIVITY

HOW TO RUN IT

3 min

Hello + free dribble

Let her choose a gate and travel to it in any way.

6 min

Turn Around the Island

Dribble to one cone, go around it, and return. Let her invent the first turn.

7 min

Pullback Demo + Try

Show one slow pullback. Let her try several times without correcting every attempt.

7 min

Inside-Cut Gates

Approach a cone, use inside of foot to push across the body, and escape to a side gate.

2 min

Water + choice

Ask: shark game or turn-and-score first?

8 min

Escape the Shark

Trainer Alexis walks behind. Child dribbles to the turn zone, turns, and escapes through a gate.

9 min

Turn-and-Score 1v1

Before scoring, the child must change direction once. Trainer Alexis gives obvious space to turn.

3 min

Recap

Ask her to show her favorite turn one more time.

STAGE 3 VISUAL SETUP

Stage 3ESCAPE ARTIST — field card

Pullback turns, inside cuts, and changing direction away from pressure.

Stage 3 drill diagram: ESCAPE ARTIST

COACH CUES

“Foot on top.”

“Pull it back.”

“Turn away — three fast steps.”

MAKE IT EASIER

Use no defender

Make turn zone large

Allow any turn that works

MAKE IT HARDER

Trainer Alexis approaches slowly

Choose pullback or inside cut

Score through the opposite gate

WATCH FOR

No sharp pivots on a planted knee

No body contact

Do not teach three turns in one day

5-MINUTE HOME QUEST: Dribble to a safe marker, pull the ball back, and escape three steps. Repeat five times each direction.

?

TRAINER ALEXIS’S REFLECTION: Which turn appeared naturally in the final game? Keep that one as her “go-to.”

STAGE 4

PASSING PARTNER

Inside-of-foot passing, receiving a rolling ball, and moving after the pass.

Generated illustration for Stage 4: PASSING PARTNER

4

THE ONE THING TO TEACH: Plant beside the ball, open the passing foot, and send the ball to the partner’s feet.

SUCCESS LOOKS LIKE: She can exchange short passes with Trainer Alexis and take a softer first touch into space.

45-minute session plan

TIME

ACTIVITY

HOW TO RUN IT

3 min

Hello + ball roll

Roll the ball back and forth with feet at 4–5 feet. Keep it playful.

7 min

Pass Through a Gate

Pass through a cone gate to Trainer Alexis. Change gates after three successful passes.

7 min

Soccer Bowling

Place 3–5 cones as pins. Pass the ball to knock them down; reset together.

2 min

Water + reset

Ask her to choose the next gate color.

8 min

First-Touch Treasure

Trainer Alexis rolls the ball. Child cushions it toward a colored cone, then dribbles there.

7 min

Pass and Move

Pass to Trainer Alexis, move to a new gate, receive the return, and stop the ball.

8 min

Pass-Then-Score

Child passes to Trainer Alexis, runs around a cone, receives a return, and shoots into a cone goal.

3 min

Recap

Celebrate a pass that reached feet and a soft first touch.

STAGE 4 VISUAL SETUP

Stage 4PASSING PARTNER — field card

Inside-of-foot passing, receiving a rolling ball, and moving after the pass.

Stage 4 drill diagram: PASSING PARTNER

COACH CUES

“Plant beside it.”

“Open your foot.”

“Pass to my feet.”

“Soft first touch.”

MAKE IT EASIER

Move 4 feet apart

Use a wider gate

Roll return passes slowly

MAKE IT HARDER

Move 7–10 feet apart

Receive toward a called color

Pass, move, and shoot

WATCH FOR

Do not obsess over perfect ankle lock

Avoid long-distance passing

Dribbling still matters more than team tactics

5-MINUTE HOME QUEST: Pass through a shoe gate to a parent 10 times. Count only passes that stay on the ground — no need for perfect accuracy.

?

TRAINER ALEXIS’S REFLECTION: Did she understand “pass to feet,” or did a visual gate work better?

STAGE 5

GOAL HUNTER

Balanced shooting, looking at the target, and finishing with accuracy before power.

Generated illustration for Stage 5: GOAL HUNTER

5

THE ONE THING TO TEACH: Look at the goal, plant beside the ball, swing through, and land balanced.

SUCCESS LOOKS LIKE: She can dribble into a shot and direct the ball toward a chosen part of the goal.

45-minute session plan

TIME

ACTIVITY

HOW TO RUN IT

3 min

Hello + free shots

Give three uncoached shots from a comfortable distance.

6 min

Look-Plant-Swing

Demonstrate once. Let her strike a still ball through a wide cone goal.

7 min

Shoot the Corners

Mark two large target zones in the goal. She chooses a color before shooting.

7 min

Dribble + Finish

Start 8–10 yards away, take 3–5 dribble touches, look up, and shoot.

2 min

Water + reset

Ask which target she wants to attack next.

7 min

Knock the Castle

Shoot or firm-pass to knock down cones. Accuracy earns the celebration.

10 min

1v1 to Goal

Child attacks a goal. Trainer Alexis shadows at low speed and never blasts a return shot.

3 min

Recap

Name the best balanced finish, not the hardest kick.

STAGE 5 VISUAL SETUP

Stage 5GOAL HUNTER — field card

Balanced shooting, looking at the target, and finishing with accuracy before power.

Stage 5 drill diagram: GOAL HUNTER

COACH CUES

“Look.”

“Plant beside.”

“Swing through.”

“Accuracy first.”

MAKE IT EASIER

Move closer

Use a 6-foot cone goal

No defender

MAKE IT HARDER

Dribble around one cone first

Call a target late

Add a walking defender

WATCH FOR

Do not yell “kick harder”

Do not use a full-size goal alone

Chase balls together to avoid dead time

5-MINUTE HOME QUEST: Make a safe cone or shoe goal. Dribble three touches and pass-shoot through it five times.

?

TRAINER ALEXIS’S REFLECTION: Was her best strike a laces shot or an inside-foot finish? Let success guide the technique.

STAGE 6

TREASURE GUARD

Shielding the ball, introductory defending, and winning it without reckless contact.

Generated illustration for Stage 6: TREASURE GUARD

6

THE ONE THING TO TEACH: Keep the body between the defender and the ball; turn away from pressure.

SUCCESS LOOKS LIKE: She can protect the ball briefly and defend by staying between ball and goal instead of diving in.

45-minute session plan

TIME

ACTIVITY

HOW TO RUN IT

3 min

Hello + favorite dribble

Repeat a gate or turn game for confidence.

6 min

Mirror Feet

Face Trainer Alexis without a ball. Copy side steps, small forward/back steps, and balanced stops.

7 min

Protect the Treasure

Child shields a stationary or slowly moving ball. Trainer Alexis applies only light toe-poke pressure.

7 min

Body Between

Place ball, child, and cone goal in a line. Show how to put the body between Trainer Alexis and ball.

2 min

Water + reset

Ask: defend first or attack first?

7 min

Win and Escape

Trainer Alexis dribbles slowly. Child wins or touches the ball, then escapes through a gate.

10 min

1v1 to Two Goals

Switch roles often. Defending cue is “between ball and goal”; attacking cue is “turn away.”

3 min

Recap

Praise safe patience, not just steals or goals.

STAGE 6 VISUAL SETUP

Stage 6TREASURE GUARD — field card

Shielding the ball, introductory defending, and winning it without reckless contact.

Stage 6 drill diagram: TREASURE GUARD

COACH CUES

“Body between.”

“Ball on the far side.”

“Small steps.”

“Don’t dive in.”

MAKE IT EASIER

Use a stationary ball

Trainer Alexis walks

Make escape gate close

MAKE IT HARDER

Ball moves slowly

Add two escape gates

Switch attack/defend on each turn

WATCH FOR

No shoulder charges

No slide tackles

No pulling or body battles

Trainer Alexis must reduce her size and speed advantage

5-MINUTE HOME QUEST: With a parent standing still as a cone, dribble around them while keeping the ball on the far side. No contact.

?

TRAINER ALEXIS’S REFLECTION: Did she defend by chasing the ball or by protecting the goal? Praise the second behavior.

STAGE 7

SMART PLAYER

Looking up, choosing a direction, and deciding whether to dribble, pass, turn, or shoot.

Generated illustration for Stage 7: SMART PLAYER

7

THE ONE THING TO TEACH: Look before the next touch and choose the open gate.

SUCCESS LOOKS LIKE: She begins to make simple soccer decisions instead of following a memorized cone path.

45-minute session plan

TIME

ACTIVITY

HOW TO RUN IT

3 min

Hello + player choice

She chooses one favorite game to start.

7 min

Color Choice

Begin in the middle. Trainer Alexis calls a color after she starts; she scans and dribbles to that gate.

7 min

Go-Turn-Pass-Shoot

Trainer Alexis calls one action. Child performs it, then returns to free dribble.

2 min

Water + reset

Ask: “What helps you see the gates?”

8 min

Two-Gate Decision

Trainer Alexis blocks one gate slowly. Child looks up and attacks the open gate.

8 min

Pass or Dribble?

Trainer Alexis can be a wall-pass option. Child chooses to pass or dribble around a cone defender.

7 min

Smart-Player 1v1

Two goals. Bonus celebration for changing direction or looking up before scoring.

3 min

Recap

Ask her to explain one choice she made. Keep the answer simple.

STAGE 7 VISUAL SETUP

Stage 7SMART PLAYER — field card

Looking up, choosing a direction, and deciding whether to dribble, pass, turn, or shoot.

Stage 7 drill diagram: SMART PLAYER

COACH CUES

“Eyes up.”

“Which gate is open?”

“Can you change your mind?”

MAKE IT EASIER

Call color early

Stand completely out of the way

Use only two gates

MAKE IT HARDER

Call color later

Block one gate

Add pass-to-coach option

WATCH FOR

Do not turn decision games into verbal quizzes

Let her choose wrong and learn

Avoid constant sideline directions

5-MINUTE HOME QUEST: A parent calls left or right while she dribbles toward two safe gates. Call the direction late enough that she must look.

?

TRAINER ALEXIS’S REFLECTION: How often did Trainer Alexis let the child decide without giving the answer?

STAGE 8

SOCCER FESTIVAL

Reviewing every skill, playing the favorite games, and ending with confidence.

Generated illustration for Stage 8: SOCCER FESTIVAL

8

THE ONE THING TO TEACH: Use the right simple action for the moment — and enjoy it.

SUCCESS LOOKS LIKE: She completes a playful skill course, uses skills in 1v1, and can name what she is proud of.

45-minute session plan

TIME

ACTIVITY

HOW TO RUN IT

3 min

Hello + celebration plan

Tell her today is the soccer festival. She will choose part of the session.

6 min

Favorite Warm-Up

Replay the favorite game from any prior week.

12 min

Adventure Course

Dribble cones, pass through a gate, make a turn, and finish on goal. Keep the course flowing.

2 min

Water + reset

Ask what part she wants to improve or repeat.

7 min

Personal-Best Round

Try the course again with a child-chosen challenge — not necessarily faster.

7 min

Favorite Skill Challenge

She chooses passing, shooting, turning, or gates. Trainer Alexis follows her lead.

5 min

Celebration Match

Short 1v1 with easy restarts and plenty of goals. No official score needed.

3 min

Certificate + recap

Ask: “What are you proud of?” Present the certificate and share parent update.

STAGE 8 VISUAL SETUP

Stage 8SOCCER FESTIVAL — field card

Reviewing every skill, playing the favorite games, and ending with confidence.

Stage 8 drill diagram: SOCCER FESTIVAL

COACH CUES

“Show me what you know.”

“You choose.”

“Best brave try.”

MAKE IT EASIER

Remove one course station

Walk through first

Let her choose every target

MAKE IT HARDER

Add a color decision

Time only if she requests it

Coach adds light pressure at one station

WATCH FOR

Do not turn the final session into a test

Do not compare Stage 1 and Stage 8 with criticism

Celebrate confidence and effort

5-MINUTE HOME QUEST: Create a new soccer game and teach it to someone in the family. The rule: everyone should get lots of touches and have fun.

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TRAINER ALEXIS’S REFLECTION: What made her most proud? That answer should shape whatever training comes next.

APPENDIX A

Game library — dribbling, stopping, and turning

Use these to replace an activity that is not working, repeat a favorite, or create an optional second session.

1

RED LIGHT, GREEN LIGHT — Dribbling + stopping. 10 x 15 yard box. Green = go, yellow = tiny touches, red = stop with sole and look up. Add a goal after three clean stops.

2

GATE EXPLORER — Dribbling + scanning. Scatter 5–8 colored gates. Dribble through a new gate each time. Progress by calling a color late.

3

PUPPY BALL — Close control. The ball is a puppy that stays near the player. Change from walk to jog, then add turns when the puppy “runs away.”

4

TREASURE ISLAND — Stop + start. Scatter cones as treasure. Dribble to one, stop the ball, collect it, and return to home base.

5

ESCAPE THE SHARK — Turning. Coach walks behind as the shark. Player reaches a turn zone, turns away, and escapes through a gate.

6

BODY-PART FREEZE — Balance + fun. Dribble; on freeze, stop with the sole and touch the ball with a called safe body part such as knee, elbow, or foot.

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RESCUE RULE: If attention drops, do not add more words. Switch to a game with a clear story, a visible target, and an immediate chance to score.

APPENDIX A

Game library — passing, shooting, defending, and 1v1

1

SOCCER BOWLING — Passing accuracy. Pass a rolling ball to knock down 3–5 cones. Move closer after misses; move farther only after success.

2

PASS THROUGH THE GATE — Inside-foot passing. Player and coach pass through colored cone gates. Change the gate after three passes.

3

FIRST-TOUCH TREASURE — Receiving. Coach rolls the ball. Player cushions the first touch toward a called cone, then dribbles there.

4

KNOCK THE CASTLE — Shooting accuracy. Shoot or firm-pass to knock down cone castles. Celebrate accuracy, not power.

5

SHOOT THE CORNERS — Finishing. Create two large target zones in a mini goal. Player chooses the target before the dribble begins.

6

PROTECT THE TREASURE — Shielding. Player keeps body between coach and ball. Coach gives light toe-poke pressure only. Escape through a gate.

7

TWO-GOAL 1v1 — Decision making. Two cone goals give the attacker choices and reduce straight-line collisions. Switch roles often.

8

COLOR CHOICE — Scanning. Player begins centrally. Coach calls or opens a colored gate late. Player looks up and changes direction.

APPENDIX B

Technical cues and troubleshooting

A six-year-old needs a picture and a short phrase, not a biomechanics lecture.

One-sentence teaching cues

DRIBBLING

“Tiny touches so you can change your mind.”

Use inside, outside, or laces — whichever keeps the ball moving.

STOPPING

“Put your foot on top and freeze it.”

Knee soft; do not stomp.

TURNING

“Pull it back, turn away, three fast steps.”

One useful turn is enough.

PASSING

“Plant beside it, open your foot, pass to my feet.”

Keep the pass on the ground.

RECEIVING

“Soft touch into your space.”

Do not trap it dead every time.

SHOOTING

“Look, plant, swing through.”

Accuracy before power.

DEFENDING

“Between ball and goal. Small steps. Don’t dive in.”

No slide tackles.

SHIELDING

“Body between, ball far side, turn away.”

Use light pressure only.

When something is not working

1

She will not listen — Reduce words, demonstrate, and offer two choices. Check whether the activity is too hard or too long.

2

She keeps chasing the ball — Slow down and shrink the area. Ask for tiny touches for only ten seconds, then play.

3

She is afraid of the ball — Use slow rolling balls, no shots toward her, more distance, and a softer ball if appropriate.

4

She gets frustrated — Make the target bigger, remove the defender, let her score, and praise the next brave attempt.

5

She only wants to shoot — Build a turn, gate, or pass into the path to the goal. Do not remove shooting; use it as the reward.

6

She uses only one foot — Place gates and targets so the other foot becomes convenient. Never shame or force it.

7

Trainer Alexis is winning too easily — Walk, use weak foot, count to three before defending, or defend only one gate.

8

The session feels flat — Ask the child to rename the game, choose a color, or invent one new rule.

APPENDIX C

Progress tracker and parent update

Use “E” for emerging, “D” for developing, and “C” for consistent. Do not score the child in front of her.

SKILL / HABIT

W1

W2

W3

W4

W5

W6

W7

W8

Enjoyment / willingness to play

Listens to one simple cue

Dribbles with ball in reach

Stops the ball on command

Changes direction with a turn

Passes a rolling ball toward feet

Receives with a softer first touch

Shoots toward a target with balance

Defends safely between ball and goal

Tries again after a mistake

30-second parent update template

MESSAGE: “Today we worked on __________. Her biggest win was __________. Her favorite game was __________. Next time we will keep building __________. No safety concerns / Safety note: __________.”

Trainer Alexis’s after-session reflection

What made her smile? _____________________________________________

What was too easy or too hard? _____________________________________________

What one cue helped? _____________________________________________

Did I talk too much? _____________________________________________

What will I repeat next time? _____________________________________________

APPENDIX D

Parent intake and training agreement template

This is a planning and communication template, not a legal waiver. Club, facility, and local requirements may require additional forms.

Child’s name _______________________________________________________

Date of birth / age ________________________________________________

Parent / guardian name ____________________________________________

Phone and emergency contact ______________________________________

Training location and normal day / time _____________________________

Health and participation notes

Allergies / asthma / medications ______________________________________

Recent injuries or medical restrictions ______________________________________

Sensory, attention, communication, or learning needs ______________________________________

Prior soccer experience ______________________________________

What the child enjoys or avoids ______________________________________

Agreements

[ ] A responsible adult will remain on-site, within sight, and available for the entire session.

[ ] All communication with the child will be open and routed through a parent or guardian.

[ ] The parent or guardian remains responsible for medical decisions, medication, transportation, and emergencies.

[ ] No heading, slide tackling, private spaces, rides, or injury treatment will be part of training.

[ ] Photos or video: [ ] Not allowed [ ] Allowed for private skill review only [ ] Other: __________

[ ] The session may be shortened or canceled for weather, pain, illness, fatigue, or safety concerns.

Parent / guardian signature and date ______________________________

Trainer Alexis signature and date _______________________________________

Trainer Alexis’s parent / guardian acknowledgement _________________________

TEAR-OUT PAGE

Trainer Alexis’s field-side quick card

Take a phone photo of this page. This is the only page she should need during a normal session.

ONE CUE

LOTS OF PLAY

TWO CHOICES

END POSITIVE

Before

CHECK

Adult present

Field and goals safe

Size 3 ball, shin guards, water

Weather plan clear

SAY

“We’ll play soccer games for about 45 minutes.”

“You can ask for water or a break anytime.”

“Pick pink or blue for our first game.”

During

COACH LOOP

Show once

Say one cue

Let her try

Praise something true

Play on

DEFAULT CUES

Tiny touches

Freeze it

Eyes up

Plant beside it

Body between

WHEN SHE STRUGGLES

Make goal bigger

Remove defender

Move closer

Switch game

Let her score

WHEN TRAINER ALEXIS IS TOO GOOD

Walk

Use weak foot

Give head start

Defend one gate

Count to three

End

Replay her favorite game for 1–2 minutes.

Ask: “What was your favorite part?”

Name one specific win.

Give one five-minute home quest.

Tell the parent one win and one next focus.

THE STANDARD: She should leave feeling more confident than when she arrived.

SOCCER ADVENTURE

CERTIFICATE

Presented to

________________________________________

for eight stages of brave tries, joyful play,
ball mastery, teamwork, and soccer confidence.

Generated illustration of a teenage soccer mentor wearing number 15

Favorite game: ______________________________

Coach Trainer Alexis: ____________________ Date: _______________

Keep playing. Keep learning. Keep loving the ball.

RESEARCH AND SOURCES

Reference notes

This guide adapts authoritative youth-soccer, physical-activity, safeguarding, concussion, and weather guidance for a parent-supervised, one-on-one setting.

1

U.S. Soccer. “Five Things to Know About the 4v4 Online Grassroots Course.”

Fun, safe, developmentally appropriate environments; player-centered approach; Play-Practice-Play.

Open official source

2

U.S. Youth Soccer. Official US Youth Soccer Coaching Manual.

U-6 characteristics; brief directions; short activities; water breaks; 45-minute sessions; one ball per player.

Open official source

3

U.S. Soccer / U.S. Youth Soccer. Player Development Initiatives — 4v4 Standards of Play.

Size 3 ball, no goalkeepers, shin guards, small-sided play, and fun/safe environment.

Open official source

4

Centers for Disease Control and Prevention. “Child Activity: An Overview.” Updated Dec. 4, 2025.

Children ages 6–17 should get at least 60 minutes of daily activity; activities should be varied and age-appropriate.

Open official source

5

U.S. Center for SafeSport. 2025 Minor Athlete Abuse Prevention Policies.

Observable and interruptible individual sessions, advance parent consent, and parent observation for covered adult-minor training.

Open official source

6

U.S. Youth Soccer. Players and Playing Rules Policy, Rule 305 — Heading.

Players age 10 and under shall not head the ball in matches or organized training.

Open official source

7

Centers for Disease Control and Prevention, HEADS UP. “Signs and Symptoms of Concussion.”

Common observed and reported concussion signs and symptoms.

Open official source

8

U.S. Soccer Learning Center. “Lightning and Severe Weather.”

Outdoor activity may resume 30 minutes after the last thunder or lightning.

Open official source

9

American Academy of Pediatrics. “Soccer Injuries in Children and Adolescents.” Pediatrics, 2019.

Youth soccer injury prevention and protective-equipment context.

Open official source

Important notes

This document is educational and does not replace medical advice, emergency procedures, a club safeguarding policy, or local rules.

The U.S. Youth Soccer coaching manual is an older publication still hosted by US Youth Soccer; its U-6 developmental recommendations were cross-checked against current U.S. Soccer grassroots principles.

The one-on-one drills, field sizes, and eight-stage progression are original adaptations for this specific mentoring situation, not official U.S. Soccer session plans.

Generated illustrations are generic and do not depict Trainer Alexis or the child being trained. Original drill diagrams were created specifically for this guide.

Web sources accessed July 17, 2026.